Building Cuthbert Hall Vitual College as a Dramatically Engaging Environment

Authors

  • Michael Nitsche
  • Stanislav Roudavski

Keywords:

Real-time virtual environment, computer game, place, architecture, mediation, narrative, expressive space

Abstract

This paper outlines the interdisciplinary nature, collaborative work patterns and role of aesthetics in the Cuthbert Hall Virtual College research project at the Cambridge University Moving Image Studio (CUMIS) and the Centre for Applied Research in Education Technology (CARET). The project identifies key properties of dramatically engaging real-time three-dimensional virtual environments (RT 3D VE) and how the holistic experiential phenomenon of place is organised and mediated through spatial narrative patterns. Interdisciplinary by nature, the project requires a collaborative approach between science, engineering, media and architecture, and the results are revealing for all these areas. The Cuthbert Hall project invites discussion of the importance in the creation and use of RT 3D VE's - under single and multi-user conditions - of articulate aesthetics (the quality of architectural, visual and audio design; the production and incorporation of dramatic properties) and of the conditions required for collaborative, communicative use ofthe environment. The full theoretical and technical discussions as well as the evaluation results are outside the scope of this submission.

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Published

2002-01-01

Issue

Section

Art Work Track 2