GIGANT - an Interactive, Social, Physical and Mobile Game

Authors

  • Fredrik Ramsten
  • Janna Lindsj?

Keywords:

Ubiquitous gaming, play, computer-supported collaborative play, Interaction design, artwork

Abstract

The purpose of this project has been to design a mobile, interactive game where players physically move around in order to solve different assignments. Another essential goal was to create a game structure that didn't forced the player to act in pre-defined way; we wanted to draw a game that made it possible for free action choices and provide possibilities for the players to cooperate and develop strategies and interact face-to-face with each other.

Downloads

Published

2002-01-01

Issue

Section

Art Work Track 3